Project Goal:
Design a set of experimental vector art posters using vintage board game pieces as the central visual elements. The objective was to explore texture, color, and composition through the lens of nostalgia, reinterpreting familiar game objects as bold, abstract forms.
Process:
This series started with a deep dive into the visual language of classic board games—Monopoly, Clue, and Operation—focusing on the tactile oddities of each: the tiny wrench, the candlestick, the thimble. I treated these pieces not just as objects, but as graphic shapes with their own weight, rhythm, and personality. Each poster isolates and exaggerates these forms through high-contrast vector work, flattening them into striking compositions that blur the line between pop art and design artifact. Color became a playground: I intentionally pushed beyond the palettes of the original games, experimenting with unexpected pairings—acid greens with deep magenta, rust red with electric blue—to evoke a sense of both familiarity and disorientation. Texture overlays and faux-print imperfections add a screen-printed, analog feel to the otherwise digitally crisp compositions. Each poster operates as a standalone piece, but together they function as a unified set, tied by a shared visual grammar of scale manipulation, off-kilter symmetry, and layered forms. The series plays with memory, abstraction, and the visual tension between playful subject matter and formal design structure.
Reflections:
This project gave me full freedom to explore the space between design and art. By recontextualizing everyday game pieces through digital abstraction, I was able to tap into nostalgia without leaning on it. The result is a vibrant, strange, and oddly reverent collection of posters that celebrate the beauty of overlooked objects, and the fun of breaking your own rules.